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Thread Statistics | Show CCP posts - 5 post(s) |

Glyken Touchon
Independent Alchemists
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Posted - 2010.12.10 11:22:00 -
[1]
Quote: * "Why don't remote reps and other such modules stop if the target's GCC status changes? Rep'ing a criminal gives a warning; rep'ing a neutral does not; rep'ing a neutral that becomes a criminal does not prompt with the warning."
Until this is done, participation in Incursions will be very risky and not the random fleet formation that CCP seems to want.
Also, for lasers and miners: reload should load the MOST damaged crystal available, not brand new ones (grrr).
Other stuff has already been mentioned
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Glyken Touchon
Independent Alchemists
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Posted - 2010.12.10 13:59:00 -
[2]
Big list:
an option to merge/combine damaged crystals (100% ones then saleable) please reload with the most damaged crystal (laser and miners) visibility of crystal damage when not loaded volume of selected items should be displayed somewhere Deactivate all beneficial mods if target's GCC status changes (with a "do not ask again" option) "You can't do that because you're cloaked". doing anything to prompt that under gate-cloak should remove gate-cloak.
Balancing- small calibre/dual & quad guns should hit smaller things a lot easier (tracking & sig res) Balancing- Hybrids Balancing- defender missiles
Fitting- "strip rack" rather than strip whole ship Fitting- repackage (not stack) all undamaged items as they are removed from fitting
Market- icon for own/corp orders Market- some market groups need splitting (armour plates etc) Market- T2 BPOs on market- how many T2 BPOs now exist that can be put onto the market (researched ones can't, remember). I've no problem with the BPOs in themselves, but they're causing clutter
Art- sensor booster effect too intrusive Art- cyno effect Art- engine trails Art- Battleship gun models: too small. use cruiser/dread for reference as to how big they should be in relation to the ship. Art- all highslots mods should have a model, even if launchers just have a disk located over the correct place on the ship model. Art- blinding space clouds Art- POS not looking cool
S&I- should show job slots filled eg 4/5 on blueprint tab. S&I "jobs" window has "owner" window needs an "all" option S&I- copy option for material requirements & shortages S&I- invention needs a "number of runs" like the other industry jobs (ME/PE research, copying, manufacturing all have this) S&I- no of runs field needs to be wider (5 characters) S&I- needs to be able to look in containers (maybe specific types with only minerals/salvage/ice etc allowed?) S&I- neads a filter/search on both blueprints tabs
Drones- Text "(damaged)" next to drones with armour/hull damage in drone bay so I know which ones to re-launch and rep Drones- no way to see drone stats with skills/mods included
database- Attributes order in show info. for example drone info is all over the place. reorder it if possible.
Alts- character change requires password Alts- skill training should pause any training on alt (with confirmation)
Esc menu- slider please for camera distance/volume dropoff Esc menu- When hotkeys are also re-vamped, please have menu options to select what double-click does (double click in on a ship in space does X, double click on item does y, double click on character does z)
Menus- Remove waypoints should be more accessible Menus- ability to cancel target lock Menus- Some context menus do not update while in planet mode Menus- Please have a "smallest orbit at current max velocity" option in the "set orbit distance" menu
missions- Interbus LP (need 1 store) Missions- missions requiring fits not feasible in PVP missions- agent conversations (holdover from old system): a lot of the agent text starts in the middle of a conversation. Also, instead of "you know you haven't finished that last mission" how about "Have you finished that last mission?"
map- add an option for "prefer systems with faction standings greater than" with a slider/numerical field
bookmarks- description field (not name) isn't readable once bookmark created. either make it so or remove it..
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Glyken Touchon
Independent Alchemists
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Posted - 2011.02.15 18:34:00 -
[3]
Originally by: Silvarre - There is a glitch that occurs sometimes when moving ore from my Hulk's cargo hold into my Orca's cargo hold, where a duplicate copy of the ore-stack icon is created in the destination cargo hold. You cannot do anything with this duplicate icon, as the game engine tells you it doesn't exist ('no longer within your reach'). The only things I've found to make the duplicate icon disappear is to either gate jump, or dock up (session change). It's REALLY annoying.
Yay, it's not just me! I used to get this a lot when I mined regularly, but never when I was running logserver...I didn't bugreport it due to reproducibility. The ghost item took up space in cargo, but allowed you to go over your limit by the exact amount that it took up...
- Drones. visibility of drone passive/aggressive in the drone window header bar. - Overview. neut/nos icon in overview - PI. wider bar on ECU for selecting cycle times- put it under/over the graph. - overview. settings categories should have a tickbox for "all items in this category" where you can then (de)select individual items. - Orbit options scaled to locking distance. - Drones. "engage target" for mining drones
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Glyken Touchon
Independent Alchemists
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Posted - 2011.03.10 21:39:00 -
[4]
Originally by: Aurora Nyx
The huge ammounts of lag and screen freeze (especially while in-warp) if you open up a pilots info window (to check sec status for example) and it loads the standings tab with every faction/corp/agent they have standings towards PLUS their logo/portraits, even if the last time you brought up someones page it was for the bio.
maybe 3 collapsed folders in the tab - Faction, Corp, Agent, with the contents loading if/when they're opened?
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Glyken Touchon
Independent Alchemists
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Posted - 2011.04.22 09:16:00 -
[5]
Agent info tab not having word wrap. - Three fields have very long entries (Effective Quality, Mission Availability, Compatibility), but the text won't wrap. When bugreported, the answer is that "This is by design" and that the tooltip shows everything anyway. get real- the notepad and chat can wrap the text, why not this tab?
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Glyken Touchon
Independent Alchemists
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Posted - 2011.04.23 23:30:00 -
[6]
just come across another one: tried to salvage an industrial wreck without looting it.
Originally by: popup window Cannot Salvage
You cannot salvage this wreck because it contains too much loot to fit into a single cargo container. The wreck contains 54,045 m3 but can contain no more than 27,500 m3 to be salvageable.
you can't place anything into a wreck or container spawned by salvaging an unlooted wreck anyway, so why have the arbitary limit of 27,500?
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Glyken Touchon
Independent Alchemists
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Posted - 2011.04.27 10:45:00 -
[7]
blueprints: add an R-click menu option- show manufactured info that shows the info of the actual ship/module/etc rather than the BP
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Glyken Touchon
Independent Alchemists
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Posted - 2011.04.29 23:30:00 -
[8]
Originally by: Tau Cabalander
Originally by: Glyken Touchon blueprints: add an R-click menu option- show manufactured info that shows the info of the actual ship/module/etc rather than the BP
Click on the "makes item" at the top of the BPO, second line, under the the line thats states Blueprint Original.
I was talking about being able to show info on the item without having to bring up the BP info first.
currently: r-click menu select, (maybe) change tab, select "makes item". 2/3 steps want: r-click menu select. 1 step
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